Nexal Heads
Player head drops on PvP kills with tiered drop chances, looting bonuses, and collection leaderboards.
Features
View Documentation
Read the full setup guide, configuration reference, and API docs.
Dependencies
- PlaceholderAPI(optional)
- Vault(optional)
Changelog
Add an admin menu: /heads admin opens it for players (the console still gets the admin help), with Configuration, a head drops toggle, export, import and reload Add a settings screen for drop chance, looting bonus, chance tiers, blacklisted worlds, economy, claim percentage and the head value refresh interval, saved to config.yml as you click Fix /heads admin answering "Unknown command"; /heads admin help still shows the admin commands Fix /heads admin reload not re-reading config.yml and messages.yml from disk /heads admin toggle now saves the new state to config.yml, so it survives a restart and a reload Fix operators getting the first chance tier instead of the base drop chance: the nexalheads.chance permissions are now false by default, including tiers you add to config.yml A killer holding several chance tiers now gets the highest one, not the first listed A chance tier that is not a number (such as "25%") is now skipped with a console warning instead of breaking head drops A head now counts as collected once, for the first player other than its victim who picks it up; dropping and picking it up again no longer inflates the leaderboard Statistics are now kept in memory and saved off the main thread, so kills, pickups and placeholders no longer wait on storage Export and import now run off the main thread, and import writes data.json once instead of once per player /heads stats <player> now works for offline players %nexalheads_dropped%, %nexalheads_collected% and %nexalheads_top_collector% now work for offline players /heads top and %nexalheads_top_collector% now leave out players who have collected no heads /heads admin give no longer looks up unknown names with Mojang on the main thread on Paper, and drops the head at the player's feet when their inventory is full Heads lose their value and claim lines when the economy is turned off Tell the player when a head claim fails because the economy refused the transfer Fix the claim message being handled twice when the off hand also triggers Messages: success and error symbols on head collection and claims, and sounds on errors, missing statistics and the leaderboard; remove unused help and error messages The help menu now uses the plugin's pink colours Update nexal-core to 1.2.7, which fixes apostrophes in help menu hover and click text /heads admin give now reports an invalid skull owner name as not found instead of failing with an internal error The Chance Tiers screen marks a tier that is not a number as ignored instead of showing it as 0% and overwriting it on click Messages added in an update now show on servers whose messages.yml predates them, without changing the file Fix the help menu not working on Spigot servers Data is saved safely: a crash, power cut or full disk while saving no longer leaves a broken data file
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Information
- Version
- v1.0.2
- File Size
- 2.27 MB
- Released
- 2026-03-28
- Updated
- 2026-10-11
Supported Versions
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