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Nexal TNT Run

Nexal TNT Run

Classic TNT Run minigame with double jump, multiple layers, arena cloning, and cron scheduling.

Minigamestntrunminigamearenaspectatorleaderboardsrewards

Features

Multi-Layer Arenas: Build as many layers as you like. Falling through one lands you on the next, and players below the arena's death level are eliminated.
Double Jump Ability: Configurable double jump with cooldown and power lets skilled players survive longer with clutch saves over gaps.
Concurrent Games via Cloning: Each game pastes its own copy of the arena schematic into a void world and removes it afterwards, so several games can run on the same map at once.
Cron-Scheduled Events: Give an arena a cron schedule and it opens a lobby at those times and announces it to the server.
Position-Based Rewards: Custom commands and Vault economy payouts for 1st, 2nd, and 3rd place finishers with placeholder support.
Arena Selection GUI: Browse available arenas and join from a visual interface. See player count, status, and arena details before jumping in.
Leaderboard System: Rankings by wins, blocks destroyed, and games played with a paginated GUI. Compete for the top spot across all arenas.
Player Statistics: Detailed per-player stats including survival time, blocks removed, games played, and personal bests.
Spectator Mode: Eliminated players become spectators to watch remaining gameplay. Stay engaged with the match instead of waiting at spawn.
Inventory Safety: Players get back exactly what they had when they leave, disconnect or the game ends, and after a server crash it is restored when they next join.
Admin Menu: Manage arenas (enable, open a lobby, force start, stop, delete, settings) and the plugin-wide configuration from /tntrun admin.

View Documentation

Read the full setup guide, configuration reference, and API docs.

Dependencies

  • PlaceholderAPI(optional)
  • Vault(optional)

Changelog

v1.0.3Latest2026-10-11

Fix players losing their inventory when they disconnect during a game Fix item duplication when leaving a running game: items are given back once, and the leaver is out of the game at once Restore the inventory of players caught in a game by a server crash when they next join Fix the game listener failing to load on Spigot (Paper-only item pickup event) Fix game history being overwritten after every restart Fix /tntrun admin forcestart doing nothing Fix the time limit: players still standing now take the top places instead of the last player eliminated winning Fix elimination positions (the first of four to fall is #4) and the winner being announced twice Fix the death level in pasted arena copies when the arena was not built at Y 64 Fix /tntrun admin not working and add an admin menu: arenas with their own settings screen, plugin configuration, stop all games, export, import and reload Several games of the same arena can now run at once, each in its own copy Rewards now work: reward commands and Vault money for the top three, set in config.yml or per arena with /tntrun admin addcmd and clearcmd; items are given after the player's own inventory is restored Add /tntrun admin setschedule to open a lobby on a cron schedule, announced to the server Add /tntrun gui to browse and join arenas, and /tntrun top for paginated leaderboards /tntrun stats works for offline players; clear messages for missing, disabled and unfinished arenas, and for an empty leaderboard Joining an idle arena now waits for the arena copy and says so if it fails; empty lobbies close on their own The bypass.full permission now lets players into full games Validate setdelay, setmin and setmax values Every config.yml setting now takes effect (arena defaults, effects, fireworks, rewards, arena world); unused keys were removed Every player message is now in messages.yml, with a new orange theme; missing messages fall back to the built-in text Fix %type% showing in the leaderboard header Fix /tntrun admin reload not reloading anything PlaceholderAPI arena placeholders now work in player contexts and with any arena id The admin sub-permissions (create, delete, setup, start, stop, reload) and nexaltntrun.use and nexaltntrun.leaderboard now do what they say WorldEdit is now declared as a required dependency Ending a game, exporting and importing no longer cause lag spikes Eliminated players can no longer teleport or use commands to leave the arena while spectating, or fly far from it Players in a lobby can no longer teleport away or use commands other than /tntrun leave Players who fall off the arena in the lobby or after the game are put back instead of falling forever A game force started with one player is now practice: no win, stats or rewards Add the Vault money for each place and the particle count to the Configuration menu Add /tntrun admin setname and setblocks, and a Falling Blocks button in the arena settings menu /tntrun admin clearcmd now rejects places other than 1, 2 and 3 The admin menu's storage migration hint now says to restart the server, not reload Admins can use /tr admin during a game, like /tntrun admin Fix the help menu and region selection not working on Spigot servers Games have no time limit by default (game-duration 0); existing arenas keep the limit they have Players who leave a running game (/tntrun leave, disconnect or kick) now take the place they had when they left and get its reward once when the game ends, on their next join if they are offline by then; a game stopped by an admin pays no rewards Data is saved safely: a crash, power cut or full disk while saving no longer leaves a broken data file Fix an error in the console when the server stops while arenas are in use

€9.99

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  • 30-day money-back guarantee

Information

Version
v1.0.3
File Size
2.44 MB
Released
2026-03-28
Updated
2026-10-11

Supported Versions

1.20
1.21

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