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Nexal Towers

Nexal Towers

10 placeable tower types with ammo, upgrades, and chunk-optimized performance.

Minigamestowerstower-defensesurvivalupgradesammodefensecombatutility

Features

10 Unique Tower Types

Arrow, Tesla, Laser, Slow, Regen, Food, Alert, Crop, Collector, and XP towers. Offensive towers attack enemies, support towers heal allies, utility towers automate farming and item collection.

Per-Tower Upgrade System

Every tower has its own organic upgrades purchasable via Vault economy. Homing arrows, chain lightning, piercing lasers, mending auras, auto-sort into chests, and more.

Toggleable Ammo System

Combat and support towers consume themed resources: arrows, redstone, glowstone, soul sand, golden apples, bread and bone meal. Toggle ammo on or off per tower in game or in config.

Craftable Towers

All towers have default shaped crafting recipes. Admins can toggle recipes per tower and edit ingredients with a drag-and-drop 3x3 grid editor, all in-game.

Admin Hub GUI

Centralized admin panel to give tower items, manage crafting recipes, and configure plugin settings. No commands or YAML editing needed.

Tower State Preservation

Breaking a tower drops it as an item that keeps its ammo, upgrades and stored items, and towers are restored after server restarts.

Team Plugin Integration

Auto-detects Factions, Towny, and BetterTeams. Offensive towers skip allies, support towers only heal the owner and teammates.

Chunk-Based Activation

Only towers in loaded chunks run, and towers in worlds that load later are kept and placed when the world loads. Live stats float above each tower.

Protected Towers: Only the owner opens or breaks a tower. Explosions, pistons, fire, water and endermen cannot move or remove them.

Screenshots

Nexal Towers screenshot 1
Nexal Towers screenshot 2
Nexal Towers screenshot 3
Nexal Towers screenshot 4
Nexal Towers screenshot 5

View Documentation

Read the full setup guide, configuration reference, and API docs.

Dependencies

  • BetterTeams(optional)
  • Factions(optional)
  • Towny(optional)
  • Vault(optional)

Changelog

v1.0.3Latest2026-10-11

Add /towers admin help to show admin commands in chat Fix towers being registered or dropped when a protection plugin cancels the place or break, which duplicated towers and their contents Only the owner can break a tower now; staff can with nexaltowers.bypass.break Fix taking ammo, items or XP out of the menu of a tower that was already broken; its menu now closes Fix the Collector deleting item names, enchantments and contents, and picking up shop display items Fix ammo deposits taking renamed items, and Slow tower items as soul sand Fix towers in worlds that load after startup being deleted Fix the Collector erroring on Spigot Fix the Alert tower never sending alerts; in-game alerts now work without a webhook Fix withdrawing ammo with a full inventory deleting what did not fit Towers no longer target creative, spectator or vanished players Fix the max towers per player, damage owner and work while offline settings having no effect Store towers in data.json or SQL with dual storage; an existing towers.json is moved over automatically Export and import now move every tower between JSON and SQL Save tower changes at once and ammo use every few minutes, so a crash no longer loses upgrades Towers are no longer destroyed by explosions, so TNT and creepers cannot be used to take someone else's tower Make upgrade prices and tower ranges configurable, with an Upgrade Prices screen in the admin settings Move all player messages and hologram text to messages.yml with the new style; older messages.yml files keep working Restyle the tower, upgrade and admin menus, with Back buttons and without filler panes Add Export, Import and Statistics to the admin hub; /towers admin lists the admin commands in the console Remove the old /towers config and /towers admin config commands and the unused nexaltowers.config and nexaltowers.give permissions; use /towers admin Confirm /towers admin give to the sender and show its usage in the console Show the owner's name in /towers info while they are offline Tower items now describe what each tower does Fix line breaks in Discord alerts with the Health Scanner Fix factionless players counting as teammates with Factions Apply recipes.yml changes without a restart Improve Crop tower performance: one scan per harvest, and areas in unloaded chunks are skipped Fix pistons, fire, water, endermen and block updates moving or removing tower blocks and leaving an invisible tower behind A tower whose block disappears some other way (WorldEdit, another plugin) now drops as its item with its ammo and upgrades Keep a space after the prefix on servers still using the 1.0.2 messages.yml Fix the Collector's hopper and the Arrow tower's dispenser taking items into a hidden block inventory, where they were lost Add a Ranges screen to the admin settings to set how far each tower reaches Add a Close button to the recipe editor; Cancel is now Back Fix the upgrade purchase sound playing twice; every tower sound is now set in messages.yml Move the hologram status words and the Discord alert text to messages.yml The Alert tower's mode button is now called Alerts and explains that Disabled also stops Discord alerts /towers admin give with a player but no tower type now shows the usage instead of opening the menu Fix the XP Multiplier giving nothing extra for 1 XP orbs Fix the help menu not working on Spigot servers Data is saved safely: a crash, power cut or full disk while saving no longer leaves a broken data file

€9.99

One-time purchase

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  • Lifetime updates
  • Premium support
  • 30-day money-back guarantee

Information

Version
v1.0.3
File Size
2.45 MB
Released
2026-03-28
Updated
2026-10-11

Supported Versions

1.20
1.21

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